﻿package mortal.game.view.common.tileList
{
    import com.mui.controls.*;
    import mortal.game.manager.window3d.*;

    public class G3DTileList extends GTileList
    {
        private var _rect3DObject:Rect3DObject;
        private var _offsetX:int;
        private var _offsetY:int;

        public function G3DTileList()
        {
            return;
        }// end function

        public function set rect3DObject(param1:Rect3DObject) : void
        {
            this._rect3DObject = param1;
            return;
        }// end function

        public function get rect3DObject() : Rect3DObject
        {
            return this._rect3DObject;
        }// end function

        public function set offsetX(param1:int) : void
        {
            this._offsetX = param1;
            return;
        }// end function

        public function get offsetX() : int
        {
            return this._offsetX;
        }// end function

        public function set offsetY(param1:int) : void
        {
            this._offsetY = param1;
            return;
        }// end function

        public function get offsetY() : int
        {
            return this._offsetY;
        }// end function

        override public function dispose(param1:Boolean = true) : void
        {
            super.dispose(param1);
            this._offsetX = 0;
            this._offsetY = 0;
            this._rect3DObject = null;
            return;
        }// end function

    }
}
